Jump
This
is an extremely effective game. The scoring system is a little
difficult to grasp at first, but once set up and played a few times
it can become a regular favourite for teachers and students.
As
with Hit,
this activity is important in bridging the gap between students
receiving information from the teacher and repeating it, and students
actually using the information they have learnt to win a game.
Similarly to Hit,
they learn by trial and error and by watching (and helping) their
teammates. Capable students will also take turns in being the
‘teacher’.
As
shown below, flashcards are placed on the floor in a line along the
centre of the classroom.
WHITEBOARD
Team A Team B
#1s FC #1s
#2s FC #2s
#3s FC #3s
#4s FC #4s
#5s FC #5s
#6s FC #6s
FC
After
laying down the FCs the teacher explains the game. Let us say for
example that the FCs are activities: go fishing, go surfing, go
bungee jumping, go hiking, go swimming, go jogging, etc. The teacher
says, “Ok, when I say [go fishing] you must jump to that
flashcard.” The teacher then demonstrates jumping along the line of
flashcards until they are next to the [go fishing] FC. “Don’t
jump on the flashcard!” says the teacher, demonstrating what not to
do. “By
the flashcard, not on
the flashcard!”
Now
one student from each team is selected (e.g., the #4 students) to
come to the front of the classroom. (As previously stated, a good way
to randomly select a pair of students is to roll a dice which will
correspond to their student number.)
WHITEBOARD
TA TB
#1s #4s FC #4s #1s
#2s FC #2s
#3s FC #3s
FC
#5s FC #5s
#6s FC #6s
The
teacher stands in front of the whiteboard and commands the [the #4
students] where to jump to. For example, Teacher says, “Go bungee
jumping,” and the two students jump to that FC. Teacher says, “Go
jogging,” and the students jump to that FC.
The
way that this game is scored is as follows:
A middle B
FC
FC
FC
FC
FC
FC
At
the beginning of the game the teacher stands in the middle.
If the students both jump to the FC in focus at the same time, the
teacher does
not move.
If the student from team A is the first to land next to the FC in
focus, the teacher moves to the A.
On calling out the next FC, if the students both jump to that FC at
the same time then the teacher again does
not move,
i.e., they remain standing on the A. If the student from team A is
once again the first to land next to the FC in question, then again
the teacher does
not move.
(They are already on A.
Team A is in the lead and remain so.) If the student from team B is
the first to land next to the FC that has been called out, then the
teacher shifts
one space along
back to the middle.
If the student from team B is again first to land next to the FC,
then the teacher shifts to the B.
After
playing the game for a minute or so, the teacher says, “Ok,”
looks to where they are standing (A, middle, or B) and awards points
accordingly (to team A, team B, or by calling it even).
The
next two students (e.g., the #3 students) are called up to play and
the fun begins again.
Usually
it takes a while for students to fully understand the way this game
is scored, but once they have grasped it and you have been playing
for a while, you can get one of them to be the scorer, standing at
the other end of the line of FCs, stepping between A,
middle
and B.
As mentioned before, you can also get one of the students to stand in
front of the whiteboard to call out the FC. In this way you can have
two students playing and two students acting as ‘little teachers’.
You may also find that the rest of the students sitting in their
chairs will either be shouting and pointing to help their teammates,
paying attention to what is going on because it is their turn next,
or simply repeating the commands that the teacher is giving.
WHITEBOARD
#2s
(little teacher)
TA TB
#1s #3s FC #3s #1s
FC #2s
FC
#4s FC #4s
FC #5s
#6s FC #6s
A M B
#5s (little teacher)
Although
this game is called Jump
and in the above explanation it is stated that the students ‘jump’
to the FCs, often the students will run to the FCs instead. This is
not a problem, and in fact once they have got used to the game, it
usually works better with students running
to stand next to the FCs rather than jumping.
However, this obviously depends on your students: different classes
prefer different versions.