Running Game
For this game no toys are required, although you do need a dice.
WHITEBOARD
Team A Team B
#1s #1s
#2s #2s
#3s #3s
#4s #4s
#5s #5s
#6s #6s
The teacher calls on “[#4]” students to come to the whiteboard (i.e., the students who have been allocated that number). The teacher then throws the dice and says “Ready, go!”
If the dice has shown a one, the students race to the other end of the classroom, touch the wall, and then run back to their seats. The first student to sit down is the winner and their team is awarded points. If the dice shows a number two, the students must run to the end of the classroom, touch the wall, run back and touch the whiteboard, then run back to their seats. If the dice shows a number six then obviously they will be running up and down six times before sitting down.
After this you go back to drilling the flashcards and after another half minute or so you repeat the game, this time calling on a different pair of students, e.g., [#5] students.
This game often works well with a twelve sided dice, or alternatively you can use two dice. Or roll one dice twice.
To avoid collisions you could draw a line along the centre of the classroom so students keep to their ‘racetracks’. If you are worried about them ‘slamming’ into the wall, running back and ‘slamming’ into the whiteboard, you can draw one line slightly in front of the wall and another line slightly in front of the whiteboard: the students can run to touch these lines instead.
Also from experience I have found that if students sit down barely a second apart, then you should call it even. This way they do not dive onto their chairs too violently.
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